VR - Training

A VR learning platform developed as a hands-on extension of the velpTEC professional training ecosystem, built in Unity together with velpTEC.

The platform is built around 9 distinct game templates, each adaptable to different course content, giving the platform 55 content variations in total. Learners receive a standalone VR headset at home, and can move freely between minigames, themed worlds, and interactive tasks at their own pace. Alongside the games, selected course content from the velpTEC Moodle platform is also accessible directly within the headset, making it possible to watch videos, complete tasks, and engage with learning material in an immersive format.

The platform was designed to make professional training more engaging and to introduce learners to new technology in a low-pressure way. No prior VR experience is required.

Development began at the end of 2024 with a successful launch at the end of 2025.

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